Reply To: Rigging (skinning) : work flow if no neutral pose?

Forum Archive Rigging (skinning) : work flow if no neutral pose? Reply To: Rigging (skinning) : work flow if no neutral pose?

#73663
Kevin Mather
Participant

    End of story: In my case (probably unusual), the “quickest and easiest” path turned out to be the “most radical”.

    • Attach markers to the important joints of a Unity rig
    • Play the animation in Unity. Screen capture a video (front and side view)
    • Animate a clean Blender rig from scratch, matching the video motions

    The intuitive approach (import FBX and fiddle/tweak) actually took more time and gave an inferior result. I had a similar experience previously with a walk cycle.

    For what little it’s worth.