Reply To: Problems with poly/resolution and roughness on parts of models using Relative dytopo

Forum Archive Problems with poly/resolution and roughness on parts of models using Relative dytopo Reply To: Problems with poly/resolution and roughness on parts of models using Relative dytopo

#69859
Adrian Bellworthy
Participant

    Hey @voxteldrake

    I am by no means a sculpting expert, I would suggest use the smooth brush with a fairly low strength (maybe 0.2), the dyntopo settings detail size lower (maybe 6), and use subdivide edges. To get in those tight areas around the eye, I would zoom in close with a small brush to keep the shape.

    As I said I’m no expert, but @theluthier maybe able to add some tips.