Reply To: Possibility of exporting a Rig with Bendy Bones to Untiy

Forum Archive Possibility of exporting a Rig with Bendy Bones to Untiy Reply To: Possibility of exporting a Rig with Bendy Bones to Untiy

#74148
Jonathan Lampel
Participant

    There is no way to export bendy bones to Unity, but you can still bake them just like in this course if they’re just controlling the mesh deforming bones and not assigned to the mesh itself. If the mesh is directly deformed by the bendy bones, I don’t think there’s a way to bake it aside from using a mesh cache which is extremely costly for performance.