@yukinoh1989 Yeah, no problem. Dense in this case means there is a lot of small topology, a lot of small faces on your mesh. This is good when you want to add in fine details, but it can really slow down your performance (make blender run slowly). So, if you don’t need that amount of topology in that area, then you’re taxing your PC more and kind of wasting the PC’s resources. If you can, it’d be good to try and balance fine detail where you need it and more broad detail where you don’t need details. So, you could get away with more broad topology with the tail and body, medium detail on the legs, and fine detail defining the toes. I hope that makes sense.