Reply To: Polybook – Palo Piktor

Forum Archive Polybook – Palo Piktor Reply To: Polybook – Palo Piktor

#45118
Palo Piktor
Participant

    Question,

    So you created it in Blender, and then imported it into Unity to test out? Or did you create it in Unity, and then somehow brought it into Blender (or reproduced it)?

    @smurfmier1985 On the first image I used primitive objects inside Unity. I created a box and then scaled it. Then i positioned it so one of the verts is right on 0,0,0. After that i created empty game object. Pivot from empty will be used as pivot for local snap positioning to grid. I made this a prefab. Renamed it and than just copying and moving. Same for the door object.

    From time to time i played the level to see if player has enough space for moving and if it looks interesting. 

    When i had a complete white boxing and level design approved i moved to blank Blender.

    Second image. Based on what i did in Unity, i started planning for modularity. So i try to stick to the whitebox as much as i can, but still have as much modularity as i can. That way there will be slight dimensions changes in the level as i create it in Blender.  

    With all the basic assets created i have a good starting point for modeling details.

    This will be a dark underground facility. The first mission for player is to find a way to generator room and start the generator, which involves many quests and going through a darkness full of unknown life forms. Kind of mix between FPS and adventure. 

     Let me know if you have more questions about it 🙂