I created a procedural energy aura effect surrounding the character’s body. This electricity effect acts as one part of his power. Still have to add an energy blast including his power sphere. I might have to dial a bit down on the bloom effect. All part of the development process…trial and error.
For gravity impact, I will create a smoke simulation. I will then import the vdb files (simulation voxel data) that were saved into cache and use the “Volume to Mesh” modifier to turn the voxel data into mesh data for a non-photorealistic effect.