@melinmotion Thank you, Mel. Yeah, many things are possible using this wonderful software. Blender is a true mystery.
Sometimes I would be stuck in a situation and when I try to find a solution online none would be available. After many failed attempts I would eventually find a diagnosis.
I don’t use the Pose brush or should I rather say that the Pose brush doesn’t work well on a tessellated mesh, especially when it exceeds more than a few million. It works extremely well if your mesh is production-friendly.
I would normally just create a quick custom rig and apply the pose of choice. Afterwards there would still be some sculpting involved because when you pose a character a certain way muscle definition tends to change.
Lastly I would say that the biggest factor and most crucial skill here that most new artists fail at is a proper well lit and organised model. You may have an awesome model but without a great lighting setup it would be rendered invisible in quality to most. And of course an awesome texture and shading combination.
Thank you again, Mel. Looking forward to your project.