Reply To: PBR Material Looks Weird (dark) at Certain Angles

Forum Archive PBR Material Looks Weird (dark) at Certain Angles Reply To: PBR Material Looks Weird (dark) at Certain Angles

#73437
spikeyxxx
Participant

    Change your Image Textures (apart from the Base Color) from sRGB to Non-Color!

    Tip: if you enable the Node Wrangler, you can select the Principled Shader Node and the SHIFT+CTRL+T, select your Textures and Blender sets it up correctly for you.

    You might also need to adjust the Strength of the Normal Maps.

    Maybe try it in Cycles…there could be some setting in Eevee that causes problems (I don’t use Eevee, so I’m not sure).