Thanks, @spikeyxxx, we obviously had the same idea at almost the same time of using “Vector Math” as a “Force Field” substitute until we can plug a real “Force Field Node” into our “Particle Simulation Output Node” 🙂 . Nevertheless, it’s great to see “Particle Nodes” in an “Alpha Version” of Blender at least as an experimental feature! And as you demonstrated, it’s already possible to do some crazy stuff …