Reply To: Painting Piero’s Feather Textures in GIMP: Duerer’s Progress

Forum Archive Painting Piero’s Feather Textures in GIMP: Duerer’s Progress Reply To: Painting Piero’s Feather Textures in GIMP: Duerer’s Progress

#60704
spikeyxxx
Participant

    What conversion is this compared to the “RGB to BW Node”?

    It’s exactly the same. So again: using the Luminance.

    By the way: the Fac output of a Noise Texture is the same as the Red channel from the Color output!

    What Kent did was in an older Blender version! There the Displacement was still a grey socket (wasn’t really working then).