Reply To: On the normal map baking example, when I change the shading mode to GLSL and the viewport shading to Texture, the model do…

Forum Archive On the normal map baking example, when I change the shading mode to GLSL and the viewport shading to Texture, the model do… Reply To: On the normal map baking example, when I change the shading mode to GLSL and the viewport shading to Texture, the model do…

#22542
Kent Trammell
Participant

    Hmm..it looks like your mesh’s face normals are reversed. Try selecting all faces in Edit mode and “Flip Direction” in the Shading/UVs tab of the tool panel.