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Forum Archive › On the normal map baking example, when I change the shading mode to GLSL and the viewport shading to Texture, the model do… › Reply To: On the normal map baking example, when I change the shading mode to GLSL and the viewport shading to Texture, the model do…
Hmm..it looks like your mesh’s face normals are reversed. Try selecting all faces in Edit mode and “Flip Direction” in the Shading/UVs tab of the tool panel.