Reply To: Omar Domenech’s Demo Reel

Forum Archive Omar Domenech’s Demo Reel Reply To: Omar Domenech’s Demo Reel

#46933
Kent Trammell
Participant

    @dostovel Another fire scene! Oh the lovely details….

    Both scenes are set up properly for rendering this but I did have two points of advice:

    • Unnecessarily high samples count. I rendered two frames on my GPU: Heli-002.exr at 1000 samples and Heli-003.exr at 256 samples. Both feature denoising and they’re literally indistinguishable when flipping between the two. However 10 minutes VS 3 minutes of render time. This will be a big help for people that can’t do GPU. I highly recommend 256 samples.
    • Noticeably tiled texture on the background. While the concrete-like texture looks great below the heli, it’s too consistent of a pattern on the back wall that slopes up in my opinion. My recommendation is to use a gradient texture to eliminate / decrease / alter the pattern on the back wall (maybe even leaving it the solid grey color) while maintaining the reflection on the floor under the heli.