My question that I already asked on discord was about the export of the cubicity city. I’ve exported it as glb (gltf) because I want to use it in a three.js file, but the blender procedural textures don’t get exported, only the color information. So no brick texture is shown or emissions etc. So I wonder if we could bake the materials to textures and how to do that the best way, each item one by one or the city in totality with the light also baked in?