I’m simply “transferring UV maps” from one object with UVs to a duplicate of the object (same mesh) without UVs. I duplicated the entire stack of rocks to layout UVs together into a consolidated map because in order to lay out all their UVs together they need to be combined as one object. I want a consolidated UV map so all the individual rocks can share a single texture.
I left the original stack of separate rocks so I could separate the duplicate stack of UV’d rocks and transfer UVs from each individual duplicate rock to it’s counterpart.