Reply To: Normal Map colors display different in blender 2.80

Forum Archive Normal Map colors display different in blender 2.80 Reply To: Normal Map colors display different in blender 2.80

#51889
Eddie V
Participant

    Hello,

    So…. I have been working and doing my homework on normal maps the last 4 days and I have worked out most of the issues. Cage, high poly, low poly and UV map issues… the usual. But one thing I can work out is the edge showing through like below…

    It’s baked with a cage as a 2048 .EXR Full 32 bit float in Blender 2.81 from 17th of Nov… I am not sure what the issue is here… this makes no sense to me. 🙁

    Cheers,

    Ed

    EDIT: Ok… SO apparently this is normal in a normal map BUT it gets exaggerated when the cage still has the marked sharp and seams on it. Cages should just be normal geo without and “marked” edges, if it is smooth or flat shaded doesn’t make a difference.

    PS: If you want to bake a 2k map, bake  it in 4k OpenEXR 32bit full float and reduce it later in Affinity Photo or Photoshop with an “Bicubic Interpolation” it will be a very subtle difference and look really smooth. As you can see it looks good 🙂