Reply To: Normal Map colors display different in blender 2.80

Forum Archive Normal Map colors display different in blender 2.80 Reply To: Normal Map colors display different in blender 2.80

#51887
Jonathan Lampel
Participant

    Aha! If you’re using a PNG you need to switch the texture node to non-color data. For 32 bit EXR’s, you can leave it on sRGB as you had it. I’d recommend baking it to a 32-bit image (hit that box when creating the image) and saving it as a full float EXR instead of a PNG.

    I know it’s kinda confusing, but that’s the only way to get it to look right!