Forum Archive › no result on displacement map › Reply To: no result on displacement map
Sorry I’m catching up late to this conversation. I’ve spent the past hour troubleshooting these issues. First I can confirm what you both are experiencing with regards to odd bakes (dark spots that are obviously wrong) and plain gray bakes at resolutions above 1024×1024.
First, I think I can offer a solution to the odd baking. I kept getting a large black spot on the shoulder, no explanation why. Face normals were fine, no visible issue with the mesh itself. But a reliable method I use for “resetting a mesh” that’s acting funny: Export as .OBJ and then import. Exporting as a new mesh format and bringing it back into the scene serves to reset or refresh the mesh in my experience. Here’s how to do it:
HOWEVER I cannot get your model to bake at 4K resolution and I have no idea why. It bakes great at 1024×1024 but nothing above that (not even 1050×1050). I’ve tried in Blende 3.4, 3.3 and even 2.93. I’ve never seen this before and I’m baffled…hard not to think it’s a glitch of some kind…