I have tried Kent’s trick in 3.4 with no success, I don’t mind losing the shape keys as those can be re applied. I will try in 3.3, what do you suggest for fixing the exploding verts please?
or shall I do the trick in 3.3, bake the map, then use that map on my original mesh instead of processing with 3.3? if all I’m missing is the displacement map I believe this should work same time keeping the shape keys etc, only using 3.3 map.
reg the normal map, this was for further animation etc, as I can’t see animating with multires on?