Reply To: Need help with rigid body simulation tweaks

Forum Archive Need help with rigid body simulation tweaks Reply To: Need help with rigid body simulation tweaks

#93705
Jeff Bellune
Participant

    “Oh, I think you need to make the ‘collider’ an Active and Animated Rigid Body, just like the tractor. Or even make it part of the tractor, but with a Transparent Material.”

    Good info – I will try both ways. One thing, though. I’ve been using the tractor as a Passive and Animated Rigid Body. Is that wrong?

    “All Objects that are part of the Simulation should be Rigid Bodies, I believe and you can’t simply Parent the ‘collider’ to the tractor, as I originally proposed, that is not allowed.”

    I found that out the hard way. 😀

    “The Vertical restriction of the shards, shouldn’t need floor and ceiling planes…I mean the actual floor where the tractor rides on, should prevent the shards from falling down and Gravity should prevent them from going up too much, right?”

    Partly correct. The force of the tractor + the collected shards along the front of it sometimes kick random shards up, onto and over the tractor. And there they stay for the duration of the simulation. But the floor where the tractor rides does work as you mentioned.