Reply To: Need help with rigid body simulation tweaks

Forum Archive Need help with rigid body simulation tweaks Reply To: Need help with rigid body simulation tweaks

#93703
Jeff Bellune
Participant

    Great idea, Martin! I was just using physics to keep the path clear, but I think your setup will give me more flexibility. This brings a couple of questions to mind: What is the practical difference between using a passive rigid body in this setup versus a collider object? I’ve been surprised a few times by which objects can pass through which other objects during the simulation. For example, I need the tractor to be able to pass through the floor and/or ceiling planes that I use to restrict the vertical movement of the shards. 

    Thank you again for the idea!