@waylow Just one correction and addition to your posting here: “Clear (Parent) Inverse” uses the offset of the former child object from the world origin and adds it to the position of the former parent object in order to determine the former child object’s new position. “Parent without Inverse” ignores that offset. Parenting manually using the “Relations Panel” in the “Object Properties” tab of the “Properties Editor” also applies the offset as “Clear (Parent) Inverse” does. So “Clear (Parent) Inverse” and “Parent without Inverse” do the same only if your future child object is in the world origin when parenting it. Yes, you’re right keeping it simple with (0, 0, 0) 🙂👍!