I never used it in Blender myself so I’m not aware of the topology. It did seem very dense though, the model was split up since it exceeded the vertices allowed per single mesh object. I’ve never used Medium, but I assume it’s essentially all sculpted models? I don’t think that would be ideal for game asset use unless they were properly retopologized. Maybe as high end models it might be fine. Probably starting off in Medium then cleanup in Blender would be best.