Reply To: Luna – Subdividing the arm/leg bones

Forum Archive Luna – Subdividing the arm/leg bones Reply To: Luna – Subdividing the arm/leg bones

#86658
Wayne Dixon
Participant

    Hi Coyo.
    Good question.
    The bendy limbs are for more control over the shape in animation (but not the roll of the radius and ulna)

    In super fast moves you can bend the limbs to help shape the flow in the movement.
    And in some normal non fast moves or poses even you can better shape the limbs for what you need.

    eg – It’s really easy to cross your arms in real life, but with a 3d character it can become difficult.
    This pose has a slight bend on the forearm to help shape the arm and hide the weird penetrations.
    -pose-tests_0004.png