Reply To: Logo modeling from SVG – Quick and Dirty

Forum Archive Logo modeling from SVG – Quick and Dirty Reply To: Logo modeling from SVG – Quick and Dirty

#84189
Omar Domenech
Participant

    It’s just that turning them from a curve to a mesh gives you very bad geometry, and then if you want to put a modifier on it’s going to be a mess. So to avoid turning them into a mesh it’s sometimes better leaving them as curves if you can get away with it, because at times having them as curves also gives you very bad results, so it’s a case by case basis.