Reply To: Logo modeling from SVG – Quick and Dirty

Forum Archive Logo modeling from SVG – Quick and Dirty Reply To: Logo modeling from SVG – Quick and Dirty

#84188
Nathi Tappan
Participant

    Thank you for the insight! I don’t feel so bad now… lol.

    I definitely see the benefit of just taking the time to do it properly, but it’s not uncommon that I have just a day or two to turn some of these animations around. 

    I’ll do some digging on better ways to clean the mesh up. If you have any recommendations of lessons or streams that might touch this subject, I’m all ears.

    I haven’t really played with curves that much yet, so good to know that I shouldn’t transform them into meshes. That was my first instinct. What is better about a curve? The logo I’m working on has around 150 curves once I import the svg, so I’ve been extruding, turning to mesh, limited dissolving the mesh, removing doubles, and joining shapes where it made sense. I might to keep the curves to see what the difference it makes..

    The tricky part is that sometimes they want the logo to be true to design (no textures, no fun materials), and sometimes I might have more creative freedom. Maybe those are the ones where I actually take the time to make a proper mesh.