Reply To: Light Linking & Saving Lighting Setups

Forum Archive Light Linking & Saving Lighting Setups Reply To: Light Linking & Saving Lighting Setups

#83140
Dwayne Savage
Participant

    Yes, if you have animations like on the camera it will be appended as well. If you’re just doing a turnaround animations and a simple 3 point light setup you may want to just enable the addons Tri-Lighting(Under lighting category) and Turnaround Camera(Under animation category). Then save any screen or light box meshes as assets. Tri-Lighting is easy. You select the object that you want the lights to focus on then press shift+a->Lights->Tri-lighting I think or maby 3 point lights. Sorry don’t remember of the top of my head. Then use the adjust last operator(expand the setting box in left hand corner of 3D viewport or press F9 to bring it to the mouse cursor) to adjust the lights strength, angle and size. Note:This is where I got the idea of setting a track to constraint. I think it still does that. Then with the focus object still selected do the turnaround camera. Open N-panel(Technically called the sidebar. Hotkey is N). on Animation tab there is a turnaround camera panel. Expand, then set your setting and click turnaround camera button. I remember that the button was in a weird place at the top it looks like it a label but it’s a button. Also if they haven’t changed it, the x, y, and z settings are not degrees of rotation, but the number of rotation that happen in the frame range you set. There are other options as well. Side note:These are are things that I used more in a TD role. The animators/modelers would do any clean up or changes as needed. So I don’t really know how useful they would be in a solo workflow.