Reply To: Keiths Polybook

Forum Archive Keiths Polybook Reply To: Keiths Polybook

#46250
Keith
Participant

    So, I think I’m just about done with the modelling of this engine, and I’ve spent some time today figuring out the animation. In my previous animations I’ve just used key frames and various empties to achieve what I needed, but this time I’ve used an armature system. It was quite fun learning how to use the bones to get a nice animation, and honestly – a lot easier doing it this way. 

    I’ve used EEVEE to give me a test animation, it’s really crazy how fast it can render. Each frame was only 1 second or so! I couldn’t get the motion blur to work though, that’s something i’d like in the final animation.

    Next I will move onto the texturing and I’m thinking this could be a good time to try out UDIMs as I’ve never used them before.