Reply To: Is this hard surface geometry ok?

Forum Archive Is this hard surface geometry ok? Reply To: Is this hard surface geometry ok?

#34859
Catherine Irkalla
Participant

    Thank you that is definitely is the sort of feedback I was looking for. :heart:

    I definitely see what you mean on the red and green suggestions.

    This one I’m curious if you can elaborate on though: “From a technical aspect you also need to remove the outer ring loop that you added to define a potential subdivsion modifier. “

    I suppose from an engineering-type perspective this would not make sense to have this ring, however wouldn’t such a ring be useful (if not essential) in the case of adding a subsurf modifier?

    “Normally, you would also need to create a really high poly tube and get the ring in there using the boolean modifier”

    Would there be an advantage to this over using a subsurf modifier on the object? I suppose it may cut down on overall geometry since the rest of the object is flat and this would add geometry only in the cut-outs and would mean I wouldn’t need the ring around the outside, correct? 

    I’d be curious as how to connect all the points from a very high poly cutout to an otherwise low poly mesh, I’ll try googling for this but if you know a resource that would be awesome!

    “Or you start working with splines when it comes to curves.”

    I read some on this last night. I can certainly see some places this would be very useful and I will have to experiment with it!