This is way above my head, it is sort of written in C/C++.
I also do not know how Harmonic Forcefield works, but: Suzannes Particle System calculations depend on Suzanne.001’s Particle System (through the Forcefield Settings), which depends on Suzanne’s Particle Systems Forcefield.
When I remove Suzanne’s Harmonic Forcefield, the Dependency cycles are gone, but the animation seems to stay the same…
