Reply To: I’m learning sculpting. Is there a way I can “array” a sculp imprint to make wrinkles or snake scales?

Forum Archive I’m learning sculpting. Is there a way I can “array” a sculp imprint to make wrinkles or snake scales? Reply To: I’m learning sculpting. Is there a way I can “array” a sculp imprint to make wrinkles or snake scales?

#95751
Dwayne Savage
Participant

    It depends on how detailed you want to get. You can use sculpting, but you can also use instancing. Either default or thru geometry nodes. Basically you model out a scale then use instancing to place a scale at every vertex on your cylinder/mesh. Another option is to use particle system. 

    Basic instancing: select scale then shift+select mesh. Ctrl+p->object. Then select mesh, in properties editor in the object tab under instancing change from none to vertex.