Reply To: How to merge to faces of object while saving good topology?

Forum Archive How to merge to faces of object while saving good topology? Reply To: How to merge to faces of object while saving good topology?

#97418
Boris Boiev
Participant

    There is a quicker way:
    I can import svg, convert all panels to meshes and then join all vertices to make single plane with panels divided by the edges. Then I can rotate faces, get the final box and then just add a solidify. But the problem is that with solidify I cannot get proper thickness topology, I need all panels to have same thickness and I want to have round bevels on sides.
    Here is an example

    Mockup2.blend (Blender 4.2.13 LTS)