Reply To: How to merge to faces of object while saving good topology?

Forum Archive How to merge to faces of object while saving good topology? Reply To: How to merge to faces of object while saving good topology?

#97417
Boris Boiev
Participant

    Thank you!

    Yes, my method is a bit wierd, but I’m trying to establish a way to assemble
    corrugated boxes using vector 2D cutters exported to svg. 

    I’m importing svg, converting all panels to meshes, joining them, rotating
    to make final box, then adding solidify modifier and then applying it.
    After that my plan is to connect or separated meshes and then make
    rounded bevels using Mesh Machine.
    I’m new to Blender and maybe there is a quicker way?
    0-11 at 18.52.34.png
    0-11 at 18.51.45.png