Thank you for your comment, Omar!
“loose control over your topology, not very controllable “
I think that we can bake the geometric pattern on a displacement map, and then apply the displacement map on the low poly model.
“So at least I wouldn’t go about modeling a tire with sculpt mode in mind.“
Approaching this problem with the Sculpt mode is the first thing coming into my mind, after watching the video in my Question (3).