Forum Archive › How to loop a water surface animation? › Reply To: How to loop a water surface animation?
Ahh I remember dealing with this exact same issue! At that time I took the easy route and simply dissolve transitioned the image sequence during video editing. If you look close you can see a subtle jump.
However as I’m rethinking this problem, you could try a similar “dissolve transition” in the shader instead. For this to work you’ll need to go with shader bump instead of geo displacement. I suppose you could bake the resulting procedural texture to an image sequence to then plug into a displacement modifier..but that’s too convoluted and unnecessary since the pond surface displacement is so subtle anyway.
Ok, here’s my attempt to describe the approach clearly:
The result should be a seamless loop of the textures at the beginning and end with the transition in the middle.
Does that make sense @frikkr?
EDIT: I couldn’t resit making an example .blend file: https://www.dropbox.com/s/2051gs1vrls2yq3/looping-pond.blend?dl=0
The speed of the waves can be adjusted by extending / shrinking the second keyframe of both mapping nodes.