Reply To: How to duplicate animated objects and offset the animation?

Forum Archive How to duplicate animated objects and offset the animation? Reply To: How to duplicate animated objects and offset the animation?

#32061
pieriko
Participant

    IF it’s object based animation (empties for exemple).

    You can use the Delta transform option to offset the whole animation without modifying any curves.
    This doesn’t work with posed bone but will work if you want to offset the armature object.

    Here I have a cube object wih 3 key frames to make it going up and won.
    If I want to execute it’s animation from any other location or in with another orientation, I just need to modify the Delta transform values.

    1) I have a cube going up and down in a straight position

    2) Using delta transform I’ve rotated the cube and it still goes up and down but it is also rotated.

    This is very usefull to make correction on object animation.

    When it comes to posed armature animation, you have to offset the curve in the graph editor (for exemple the root bone position of a character while working to offset its position).