@jlampel Ok, but if you parent the gun to the root of the chracter and not to the hand, you can do this only if the origin of the gun is at the ground too, which will lead into problems for various situations in your game like
1. attaching the gun with same animations to different character
2. Dropping the gun on the ground
I guess it should be like that: The gun has to be attached to the characters hand like in blender and the position is just determined by the hand’s rotation. Then pivot point can be the same, you just have to make sure to attach the model with the same roation and to the same position in Unity as in Blender.
The only problem Im getting here is: When I export the gun, I have to do this in Pose position, but then the origin is not at the center anymore (where I have my rest position). Do you know a way to get around this?