Reply To: How to bake normal/height/light maps into retopologized meshes

Forum Archive How to bake normal/height/light maps into retopologized meshes Reply To: How to bake normal/height/light maps into retopologized meshes

#41287

@tbrbn
I honestly am having a a hard time processing your answer, which asset should I attach those nodes to?

I’m not sure about the “details quality” I assumed that was included in the shader.