Reply To: How to bake normal/height/light maps into retopologized meshes

Forum Archive How to bake normal/height/light maps into retopologized meshes Reply To: How to bake normal/height/light maps into retopologized meshes

#41285

@tbrbn thank you so much, this helped A LOT!

I can’t seem to get my fine details to transfer in normal maps, though.  :/
I thought that a height map was what I needed for that, but apparently that adds actual geometry, and I’m retopologizing because the polycount was too high for animation in the first place.

Any ideas? Am I missing something?