Reply To: How do you do create the individual vertex groups for the DEF bones in 2.8

Forum Archive How do you do create the individual vertex groups for the DEF bones in 2.8 Reply To: How do you do create the individual vertex groups for the DEF bones in 2.8

#55295
Wayne Dixon
Participant

    Hi @xman544 ,

    It works the same in 2.8x, however, I suspect you’re missing 1 thing.  There’s several ways to create the actual groups but it sounds like you’re already halfway there so here’s a little bit of a checklist rather than trying to explain all the different ways of doing that.

    -Make sure the name of the vert group matches the name of the bone exactly.

    -Make sure the bone is set to actually deform (this is enabled by default when the bone is created)

    -On the Mesh object, you need to have an armature modifier (with the correct armature in the settings)

    -Parenting isn’t actually needed for it to work but it’s a good idea to parent the mesh to the rig. (this is the step that can automatically add the armature modifier to the mesh which sometimes gets forgotten)

    Hope that helps.