Reply To: high poly uvs

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#85068
Martin Bergwerf
Participant

    That is done by Baking the Normals from the High Poly onto an Image Texture and using that (with the UV Map of the Low Poly) to ‘fake’ those indents.

    There are many tutorials explaining the process in detail, just look up Normal Map Baking in Blender, or so.

    (This is a too complicated process, to explain here, sorry.)