|My best bet is they might have changed how the inset algorithm works in this case?
Hi Cristian! Well they didn’t change that. I am wondering what could be causing this kind of behavior. It has almost certainly something to do with your Mesh. If you get unexpected behavior like this, you are either doing something wrong (which in this case is very unlikely) or you have made a mistake somewhere along the way and your Mesh isn’t what it is supposed to be…and that can cause you more problems and strange behavior when you continue. If you can provide a link to your .blend (preferably, (but I understand that that might no longer be possible) in the state before you tried to Inset…), we can see if we can see if we can find what’s wrong; might also be helpful for people that might run into similar situations in the future).
I already tried to recreate the situation, but couldn’t get anywhere near a result like in the screenshots.
Thanks in advance!