Reply To: “Halo” around strokes on the detail layer

Forum Archive “Halo” around strokes on the detail layer Reply To: “Halo” around strokes on the detail layer

#84203
Matt Bob
Participant

    When I created the texture, the alpha was set as “Straight”, so it seems to be a weird default?

    Premultiplied alpha is pretty normal for realtime Vulkan/OpenGL stuff, but it loses some information over non-premultiplied, so while Blender could want to preserve the RGB channel rather than blackening it for alpha = 0, it apparently didn’t account for that when it fired it at the screen.