Reply To: February 26th, 2019 – Blender Live Critiques – Submit Your Blender Art!

Forum Archive February 26th, 2019 – Blender Live Critiques – Submit Your Blender Art! Reply To: February 26th, 2019 – Blender Live Critiques – Submit Your Blender Art!

#44980
Kent Trammell
Participant

    @dostovel I’m afraid Miranda is right that Eevee may detract from the high-quality of your Cycles renders. Maybe one day, but your renders (like the banged up toyota) are super sharp and detailed. Eevee doesn’t do great with super details because it’s essentially a game engine. The name of the Eevee game is optimization, just like a game engine.

    3-4 hours per frame is really long. You’re going to have to lower the samples and deal with some noise I’m afraid. I mean noise to a degree is beneficial for realism because even modern film cameras that shoot blockbuster movies have plenty of noise going on.

    Also what you should do to expedite your render process is ask for help from this community! When your file is 100% ready to render, share you file with anyone who can offer their machine for rendering – crowd-sourced render farm. For example (if you have enough dropbox or google drive space) you can share out the directory and everyone can contribute to the render as they’re able and the image files will sync to that directory.

    Realistically though, if you’re rendering EXR’s for the sake of post-rendering compositing, sequences can be 10-20 GB each. If you and your contributors don’t have that much available cloud storage, you could simply share the .blend file and you delegate specific frames to each contributor. When they’re done, each contributor uploads a zip somewhere of their image lot.

    I would guess you could find several – even several dozen I’d bet – willing to help render your sequences! If you go that route, I’d recommend starting a thread in the forum titled “Request for Rendering help” or something like that.