@theluthier Thanks for the critique! I missed the stream thanks to my weird sleep schedule 😀
I forgot to mention some thing in my post as I was in a hurry at the time.
My main goal is to learn how to make game ready characters. Since I had very little experience with sculpting, anatomy or rigging, modeling a simple professional soldier instead of a knight in plate armor made much more sense. I also modeled his weapons the day before the stream. They are fairly simple which fits the character’s idea. You can find them here. https://cgcookie.com/t/1650-polybook-drgnclw?page=8#answer-17505 (The langets on the poleaxe are out of place because of a simple mistake which I realized and fixed after posting them)
I was going to use matcap renders but decided against it the at the last moment and went for LookDev mode in 2.8 (I think it’s just eevee with a selection of HDRIs) with the basic materials because I thought not being able to tell the difference between the pieces would be worse than subpar materials. I already made the proper materials but I’ll texture the character after I’m done with rigging.
As for the rendering, it’s probably my weakest skill. After everything is done, I’ll look into improving. I’m thinking about using eevee for rendering.