Reply To: February 26th, 2019 – Blender Live Critiques – Submit Your Blender Art!

Forum Archive February 26th, 2019 – Blender Live Critiques – Submit Your Blender Art! Reply To: February 26th, 2019 – Blender Live Critiques – Submit Your Blender Art!

#44951
Wilco Wilbrink
Participant

    Here’s my submission. It’s a sculpt. It took me about 3 month to model (off and on). I posted it before, but I made a few little changes.

    My main goal was to practice sculpting. It is ment as a kinda stylistic, but still rather realistic little statue. I modeled the cloth right on the model, because when I started I wasn’t sure if I should model them this way, or separate, as it is a statue, and it’s meant be look as a one piece model, even though it has different parts. The head, the hair and the left arm are separate from the rest of the body.

    My second goal was shading the scene. First I went for a kind of copper statue, but then I found the print-resin tutorial in the Shader-Forge and I went for that, as I thought it would be more of a challenge. I’m not very good at shading, and I had to start over 2 times, before I had a bit of a decent result (I think).

    • So what I firstly want to know is if the anatomy is correct, or what could be better. 
    • Secondly, how I can improve the shader. The shader’s  so fuzzy, I lose to much detail. I had to use a AO-node to bring some of the sharp detail back.
    • I have not retopologized the model yet. Is this preferred if this was the kind of style I wanted to go for? Would the render times be faster? (I do want to improve the model, I’m just curious if this could be accepted as an end result).

    Here’s a download of the latest blendfile as a rather large zipfile.

    I had only time to render 1 decent render so here it is:

    And here’s a turntable YouTube video: (it’s a bit older):

    The video was edited in Adobe Premiere, not in Blender.