So… What I want to submit for a critique session is my final submission for Realistic Character course.

There a few things I want to know how to improve:
First one is about hair, I want to know a way to model this type of haircut without getting to much pain on placing all the separate dreadlocks.
The second one is about how to texture high poly characters, because 8kk of polygons is not something Substance Painter can handle in my machine. I understand how to do a realtime version, bake normals and stuff, but interested in highpoly texturing workflow.
And all the other feedback that comes in your mind will be great to hear!