Hi Martin,
Thank you very much for your continue helping. Appreciate it !
Below , here’s a real use case for a project I’m working on: I need to add lights to every display box.
My current workflow involves using ALT+D to copy the area light to each target position one by one.
While this isn’t too time-consuming for small projects, it becomes challenging and lengthy for projects with lights in faraway locations.
This is why I asked my question. If I could assign a light to one original mesh and update the rest of the instances, I could light all targets in one go.
It might not be possible at the moment, but I wanted to ask anyway.
Thanks again!

