Reply To: Exporting the animation of an object with a Copy Rotation Constraint

Forum Archive Exporting the animation of an object with a Copy Rotation Constraint Reply To: Exporting the animation of an object with a Copy Rotation Constraint

#74151
Jonathan Lampel
Participant

    You’ll want to animate the object via a bone rather than animating in object mode if at all possible. That will allow you to bake the result! To do that, create a new bone for the object and use a copy rotation bone constraint and you should achieve the same result.