Reply To: [ENDED] BC4-1810 – October 2018 Class Homepage – Shading & Lighting with Blender

Forum Archive [ENDED] BC4-1810 – October 2018 Class Homepage – Shading & Lighting with Blender Reply To: [ENDED] BC4-1810 – October 2018 Class Homepage – Shading & Lighting with Blender

#41679
smurfmier1985
Participant

    @theluthier I already shared this in my homework thread, but I’ll also share it here since more people read this thread I think. 

    Have been fiddling a lot with Eevee the past couple of days, through trial and error I’m finally getting some good results 🙂

    Hope these tips help if you’re struggling to get realistic lighting and shadows:

    Tips for anyone using Eevee: 

    • Using light probes to get realistic results is a MUST. Add an irradiance and a reflection cube, and then bake the indirect lighting. 
    • To get even better shadows, use multiple irradiance light probes. That way you get more samples of those, which in the end gives a more realistic result in the shadows (does take longer to bake so keep that in mind).
    • Use an extra smaller irradiance light probe in problem areas, like under a cabinet which is ‘floating’ a bit above the ground. This way the shadows underneath will look much better.
    • If you have a mirror in your scene, use a reflection plane light probe to get better and less distorted reflections.

    Also in regard to the issue @arev had, the HDRI shining through -> this gets fixed after baking the indirect lighting 🙂