@theluthier It’s at full global illumination, 128 bounces all over. Denoising makes it look all smooshy and sploshy, so I was going to bump up the samples really high so denoising doesn’t have to work so hard.
Maybe I’m being too hard on myself, but I think it looks really bad. I’m aiming at the quality of the renders you showed on the presentation. I’m going to start the scene from scratch, take out all the furniture, re-think the interior decoration and re-think the lighting and check the materials as well as Blender settings.